Saturday, September 22, 2012

Saturday Sketch Night #2: Mission Accomplished

Saturday Sketch Night #2

Hello Internet,
I just uploaded the scans of the drawings from the Saturday Sketch Night. You can choose between two links, the "extended version" and the normal one. Both got the full load of drawings within, but the extended includes the original screenshots and some pictures of the streaming event itself, which my fellow photographer Anja Hellwig took.

Thanks again to all who participated and watched the stream!
Feel free to leave some feedback.

Downloads: 
Normal Version (40,6 mb)
http://www.mediafire.com/?zj0zt2cn736iu3j 
Extended Edition (79,8 mb)
http://www.mediafire.com/?ypd4wcc9zp73cih

Sunday, September 16, 2012

Saturday Sketch Night #2

Saturday Sketch Night #2
Source / Credits

Hey, what's up, Internet ?
I will host a new Saturday Sketch Night next weekend (22.09.2012). Just like last time I will draw video game characters live and for free. As usually everyone and everything can apply. However, this time the stream will be up at 07:00pm (19:00 UTC+1).

How can I apply ?

  • Take a screenshot of a character you'd like to be drawn.

    Keep in mind that a high resultion and a sharp contrast will lead to moire accurate results. Please don't pimp your screenshot in advance with filters or the like.
  • Send the screenshot to drawme(at)vasburg.com or upload it elsewhere and hand it over to me via twitter (@vasburg_).
  • Don't dare to miss the livestream 8-)

The entry deadline is on Saturday (15:00 / 03:00pm UTC+1).


Where is the stream ?

You can reach the stream here: http://www.livestream.com/internethooligan.
Procaster was so kindly to verify my channel, which means there is no viewer limit. Feel free to ask you grandparents to watch the stream with you.


I'm looking forward for your screenshots and hope, that we may break our record from the last Saturday Sketch Night.

Sunday, September 9, 2012

Redesigning

I'll be working on the .css today. The layout will most likely go crazy insane during my maintenance.
Everything seems to work well now.

Singularity

Singularity